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Gif 1397629905 98bd73b0b3Shintaro "Naoki" TajimaGif 1397629927 2bcb151fd8
Son of Hypnos ~ Camper
Owned by: LyreOfOrpheHyus
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Hypnoscharhyu

"If you can't sleep, then get up and do something instead of lying there worrying. It's the worry that gets you, not the lack of sleep."
Audie has been at camp since 2012 and is now the head counselor of Hebe's Cabin. He still has that knack of childishness and hyperactivity, but has been interested on Elene Whitacore. He is bi-curious.
Personality
History
Journal
Basic Info
Full Name: Shintaro Tajima
Titles: Son of Hypnos
Current Location: Hypnos' Cabin
Affiliation(s): Camp Half-Blood
Current Status: Alive
Relationship Status: Single
Born or Created On:
Current Age:
Species:
Nationality: Japanese
Sexuality:
Accent: Japanese
OOC Plans & Info
Owned By: LyreOfOrpheHyus
Inspiration Behind Creation:
Love Interests Char/Owner:
Active RP's:
Created Page On:
Page Last Updated On:
Plans:
3/6/9 Month Powers:
Word Bubble
Shintaro Aragaki ~ Son of Ariadne

"We all have forests on our minds. Forests unexplored, unending. Each one of us gets lost in the forest, every night, alone."
"Why can I never go back to bed? Who's is the voice ringing in my head? Where is the sense in these desperate dreams? Why should I wake when I'm half past dead?"
Character's Bio


 Age: 17 (Immortal)  Height: 5'7  Weight: 135 lbs
 Sexuality: Asexual  Relationship Status: Single
 Birth Place: Santa Fe, New Mexico  Main Weapon: Bow and Arrows, Daggers
 Accent: Catalan Titles: Daughter of Hyperion, Beacon of Hope
 – "I often find that people confuse inner peace with some sense of insensibility whenever something goes wrong. In such cases inner peace is a permit for destruction: The unyielding optimist will pretend that the forest is not burning either because he is too lazy or too afraid to go and put the fire out."

Character's Powers

 Powers of a Huntress of Artemis:

  1. Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
  2. Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
  3. Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
  4. Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
  5. Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
  6. Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
  7. Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
  8. Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
  9. Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
  10. Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
  11. (will be unlocked ??/??/??) Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
  12. (will be unlocked ??/??/??) Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
  13. (will be unlocked ??/??/??) Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
  14. Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
  15. Children of Ariadne are typically willing to help others, even to strangers.

Owned by: Hyu ~ Posted on: 12:50, April 15, 2014 (UTC)
Powers
Shintaro Aragaki ~ Son of Ariadne

"We all have forests on our minds. Forests unexplored, unending. Each one of us gets lost in the forest, every night, alone."
"Why can I never go back to bed? Who's is the voice ringing in my head? Where is the sense in these desperate dreams? Why should I wake when I'm half past dead?"
Character's Bio


 Age: 17 (Immortal)  Height: 5'7  Weight: 135 lbs
 Sexuality: Asexual  Relationship Status: Single
 Birth Place: Santa Fe, New Mexico  Main Weapon: Bow and Arrows, Daggers
 Accent: Catalan Titles: Daughter of Hyperion, Beacon of Hope
 – "I often find that people confuse inner peace with some sense of insensibility whenever something goes wrong. In such cases inner peace is a permit for destruction: The unyielding optimist will pretend that the forest is not burning either because he is too lazy or too afraid to go and put the fire out."

Character's Powers

 Powers of a Huntress of Artemis:

  1. Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
  2. Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
  3. Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
  4. Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
  5. Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
  6. Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
  7. Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
  8. Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
  9. Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
  10. Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
  11. (will be unlocked ??/??/??) Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
  12. (will be unlocked ??/??/??) Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
  13. (will be unlocked ??/??/??) Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
  14. Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
  15. Children of Ariadne are typically willing to help others, even to strangers.

Owned by: Hyu ~ Posted on: 12:50, April 15, 2014 (UTC)
Skills & Weapons
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"Maybe you don't like your job, maybe you didn't get enough sleep, well nobody likes their job, nobody got enough sleep. Maybe you just had the worst day of your life, but you know, there's no escape, there's no excuse, so just suck up and be nice."
Hypnoscharhyu2
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Hypnoscharhyu3
"Every time you wake up, you appear again out of nowhere. And so does everything else. Death just means the replacement of the usual morning waking with something else, something quite impossible even to think about. We don't even have the instrument to do it, because our mind & our world are the same thing."
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Relationships

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